

Guardians of the Mounds - Warcrow
Buy Cheap Warcrow Miniatures Now, Get 15% Off RRP - Same Day Dispatch In Stock Orders - Free UK Delivery Over £75 - Royal Mail Service Available At Checkout
Warcrow is a miniatures game set in the fantastical world of Lindwurm. In this setting you control a small military force made up of warriors, creatures and wizards, who fight skirmishes pursuing the interests of your faction.
They are scouting infantry specialized in countering other enemy skirmishers. Their
profile makes them a control and denial unit.
- What do they bring to their army?
- Deployment control: they force the opponent to rethink their strategy if it
relied on scouts or ambushers. - Safety zone: they protect lines and valuable characters by being a bad matchup
for fast or technical units. - Anti-combos: they neutralize armies based on dice manipulation or special
effects (e.g., chained crits, pushes, states). - Harassers: they pressure the opponent with the disarmed state and by pushing
them away, which generates positional and defensive advantages to support
wherever needed.
- Deployment control: they force the opponent to rethink their strategy if it
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Supplied unpainted & unassembled
Original: $53.95
-65%$53.95
$18.88Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Buy Cheap Warcrow Miniatures Now, Get 15% Off RRP - Same Day Dispatch In Stock Orders - Free UK Delivery Over £75 - Royal Mail Service Available At Checkout
Warcrow is a miniatures game set in the fantastical world of Lindwurm. In this setting you control a small military force made up of warriors, creatures and wizards, who fight skirmishes pursuing the interests of your faction.
They are scouting infantry specialized in countering other enemy skirmishers. Their
profile makes them a control and denial unit.
- What do they bring to their army?
- Deployment control: they force the opponent to rethink their strategy if it
relied on scouts or ambushers. - Safety zone: they protect lines and valuable characters by being a bad matchup
for fast or technical units. - Anti-combos: they neutralize armies based on dice manipulation or special
effects (e.g., chained crits, pushes, states). - Harassers: they pressure the opponent with the disarmed state and by pushing
them away, which generates positional and defensive advantages to support
wherever needed.
- Deployment control: they force the opponent to rethink their strategy if it
Ā
Supplied unpainted & unassembled











